[Unreal] Unreal Practice Project #1
contact me at [email protected] link contact me at [email protected] link
contact me at [email protected] link contact me at [email protected] link
I released an asset today! It is meant to be used for setting up in-game cli commands(like in the preview image). But who knows what other uses it may have! You can find it here: link contact me at [email protected] link
contact me at [email protected] link I’ve always wanted to make a 3d ragdoll. It’s always an exciting experience to create something in a game engine, especially when it involves physics simulations like ragdoll. It’s understandable that Godot needs some tweaks to make the workflow better. As an alpha version, Godot 4 is still undergoing development and improvements, so I’ll be keeping an eye on it’s progress. ...
contact me at [email protected] link Did you know you can make a fake 3d effect using a method known as ‘sprite stacking’? I’ve made a full game using this for the 37th GM48 jam: link