[Unreal Engine] Actions Have Consequences

contact me at [email protected] link Finally, a long journey has come to an end. “Actions have consequences”, originally “black money”, made a successful presentation at the graduation project fair at our university. It went through a lot, and will go through many changes as I keep updating the project, but as for now, I’m glad that many people enjoyed the result I’ve been making for the last 6 ~ 7 months. Mainly, I’m planning to update the main menu and improve the UI before releasing the alpha version to the public, so it looks more polished. Also, one of the feedback I got was that the movement feels a bit janky, so I gotta do something about that too. ...

November 27, 2023 · SaddleUpSamuel

[Website]Documenting Website Issues

contact me at [email protected] link I got a message from uptime-kuma that I am hosting on my personal server (proxmox container), so I decided to document what happened, and what I did here. By experience, it is always a good practice to write down what you’re doing when you’re trying to fix your problems, especially if it’s networking/hosting related stuff. 2023-10-31 04:59:21 (KST) - notification from uptime-kuma that my thinkingdarusik.com domain is down ...

October 31, 2023 · SaddleUpSamuel

[Unreal]Ballistics

contact me at [email protected] link Realistic shooters like Arma have set the gold standard when it comes to authentic gunplay, often incorporating real-life ballistics into their gameplay. It’s a fascinating challenge to attempt to bring this level of realism into your own game while ensuring minimal performance impact, especially in a multiplayer setting. During my research, I stumbled upon the intriguing approach used in Insurgency: Sandstorm, which blends hitscan and projectile spawning mechanics. However, despite numerous explanations of the system, there remained some ambiguity. Some sources suggested that projectiles spawned after a set time, while others claimed it was based on distance. ...

September 16, 2023 · SaddleUpSamuel

Why am I not using github as much as before?

contact me at [email protected] link If you’ve been following my projects over a stretch of time, or you stumbled upon me on GitHub, you might have noticed a curious absence of those familiar green squares on the update calendar widget on my website. The reason for this is that I’ve made a switch to SVN (Subversion) for my Unreal projects. Lately, I’ve been using TortoiseSVN connected to my home server (you can read about this in my NAS project articles). The decision stemmed from the specific requirements of Unreal projects, particularly their size. Despite employing the standard .gitignore file, my graduation project began raising concerns about heavy file sizes, necessitating paid LFS (Large File Storage) to hold them on GitHub. It was at this point that a colleague introduced me to SVN. ...

August 10, 2023 · SaddleUpSamuel

[Unreal]GMTK 2023

contact me at [email protected] link This is my story of joining the 2023 GMTK jam. Traditionally, my game jam experiences have been solitary endeavors. I relished the freedom of working at my own pace, unburdened by the need for collaboration. However, this year I took a leap into uncharted territory. I decided to explore a different dynamic and enlisted the help of the GMTK team finder to assemble a team. While I won’t delve into revealing every remarkable individual I teamed up with – for reasons that will become clear – you can spot them credited as collaborators on the game’s description page (link). ...

July 10, 2023 · SaddleUpSamuel

[Unreal]Talking to ChatGPT NPC

contact me at [email protected] link I am excited to share with you my latest project: a game made with Unreal Engine 5 that uses ChatGPT API to create realistic and engaging dialogues with non-player characters (NPCs). In this project, you can interact with various NPCs, and have dynamic conversations with them. The game shows the potential of leveraging the power of Unreal Engine 5 to render stunning graphics and physics, and the flexibility of ChatGPT API to generate natural and coherent dialogues on the fly. ...

May 1, 2023 · SaddleUpSamuel

[Unreal]**New Project Started**

contact me at [email protected] link Hey everyone! I’m excited to share with you that I’m currently working on a multiplayer third-person shooter game using Unreal Engine. The game is set around Governors Island in New York and I believe it’s going to be an absolute blast to play. Currently, the game is in its pre-alpha stage and I’m looking for more people to help me test it out. It’s my first time using Epic online services and I could use all the feedback I can get to make this game the best it can be. ...

April 5, 2023 · SaddleUpSamuel

[Godot]Starting development of TextHero

contact me at [email protected] link As the world continues to adjust to the new normal brought about by the COVID-19 pandemic, people are spending more time on their phones and less time playing PC or console games. With this in mind, I decided to start making a zero player game using the Godot Engine. Zero player games are games that don’t require any input from the player. The game plays itself, and the goal is simply to observe and enjoy. I chose this genre because it fits well with the current lifestyle of people who are always on the go. ...

February 25, 2023 · SaddleUpSamuel

[Unreal]AI steering behaviors

contact me at [email protected] link Buy me a coffee! https://ko-fi.com/thinkingdarusik 1. what are Steering Behaviors? AI Steering Behaviors are algorithms used to create autonomous agents in computer simulations, such as video games. They allow agents to navigate complex environments with realistic behavior. AI Steering Behaviors are based on the concept of “steering forces,” which are the forces that affect an agent’s movement. These forces include things like the agent’s velocity, acceleration, and the environment’s obstacles. ...

February 17, 2023 · SaddleUpSamuel

[Unreal]NPC Dialogue Improvement using GPT Neo

contact me at [email protected] link I improved the last project I made where I put bloom ai into UE5 Though that project was finished, it had several problems. You might not have noticed due to my edits, there was actually a significantly long wait time. The game freezed while waiting, so I couldn’t do anything at that time. ...

November 22, 2022 · SaddleUpSamuel