[AI] A story written by an Open source AI model

contact me at [email protected] link The following is a fully ai-generated story using Bloom. I haven’t touched anything. Just gave it a 1000 max new token limit. This is the first time I got an actual, full story, so enjoy! Once upon a time, the wonderful, beautiful girl who had been so dear to him was gone. And now she is dead. “It must be very hard for me. I have never felt as if my life were in danger, and yet it seems that there are no more people around us than before; and all of them seem like ghosts! But what do you think? Do not let your fears become too great or make things worse by making yourself feel unhappy again? I am afraid we will lose our friends forever. We shall live on this earth alone until death comes at last! And then when they die–when their bodies fade away from sight–and everything disappears…everything becomes darker….nothing can ever come back! ...

October 23, 2022 · Bloom, SaddleUpSamuel

[Unreal] Unreal Practice Project #2

contact me at [email protected] link I couldn’t find an inventory tutorial that quite fit my needs, so I built one from scratch. It took some time since I was also learning UE at the same time. But I managed to finish it. I think I’m now at the first peak of the dunning-kruger effect curve. After studying Gamemaker for some time, I learned that there is no end to learning an engine, so I’ll do my best to take small steps at a time. Right now, I’m satisfied with what I’ve made until now, so I’ll wrap it up and make a template out of it for future use. ...

October 2, 2022 · SaddleUpSamuel

[Coding] Minimum room count

contact me at [email protected] link I came across this video: https://www.youtube.com/watch?v=INauRP_Ovtk in my recommended one day. I watched the first part, which if I understood correctly, the problem is: scheduling meetings(or interviews) meetings have a duration. get the minimum amount of rooms for set amount of meetings. they had this example to show: I thought I could do better without using trees or complicated things. Here was my initial thought: make an int array with length of 24, and set all of its members to 0. each index will be considered every hour of a day. When a new meeting is entered, increment that index’s amount by 1. For example, if a new meeting is entered from 2pm~4pm, array index 14 to 16 will be incremented by 1. Repeat the process and get the maximum value in the array. ...

September 28, 2022 · SaddleUpSamuel

[Unreal]Unreal Assertion Fix

contact me at [email protected] link Thanks to this thread: https://forums.unrealengine.com/t/ue5-dedicated-server-error-assertion-failed-index-index-none/516571/25 for helping me figure this out. This was recorded a while ago, I was just procrastinating on editing the video. I’ll have to do an update on the current progress of the main project. This is a fix for: ...

May 24, 2022 · SaddleUpSamuel

[Unreal] Unreal Practice Project #1

contact me at [email protected] link contact me at [email protected] link

April 30, 2022 · SaddleUpSamuel

[Gamemaker] In-game console commands asset for GMS 2.3+ released!

I released an asset today! It is meant to be used for setting up in-game cli commands(like in the preview image). But who knows what other uses it may have! You can find it here: link contact me at [email protected] link

April 13, 2022 · SaddleUpSamuel

[Godot] Ragdoll simulation

contact me at [email protected] link I’ve always wanted to make a 3d ragdoll. It’s always an exciting experience to create something in a game engine, especially when it involves physics simulations like ragdoll. It’s understandable that Godot needs some tweaks to make the workflow better. As an alpha version, Godot 4 is still undergoing development and improvements, so I’ll be keeping an eye on it’s progress. ...

November 21, 2021 · ThinkingDarusik

[Gamemaker] (fake)3D

contact me at [email protected] link Did you know you can make a fake 3d effect using a method known as ‘sprite stacking’? I’ve made a full game using this for the 37th GM48 jam: link

June 12, 2021 · ThinkingDarusik

[Gamemaker] NPC dialogue generation using gpt-3

contact me at [email protected] link Concept project of using OpenAI GPT-3 to generate NPC dialogue in simple games, made in Gamemaker studio 2.

January 11, 2021 · ThinkingDarusik

[Gamemaker] How to make the line of sight system

contact me at [email protected] link Here’s a little how-to video of making the line of sight system using gamemaker studio I showed you earlier.

November 8, 2020 · ThinkingDarusik