[Unreal]Ballistics

contact me at [email protected] link Realistic shooters like Arma have set the gold standard when it comes to authentic gunplay, often incorporating real-life ballistics into their gameplay. It’s a fascinating challenge to attempt to bring this level of realism into your own game while ensuring minimal performance impact, especially in a multiplayer setting. During my research, I stumbled upon the intriguing approach used in Insurgency: Sandstorm, which blends hitscan and projectile spawning mechanics. However, despite numerous explanations of the system, there remained some ambiguity. Some sources suggested that projectiles spawned after a set time, while others claimed it was based on distance. ...

September 16, 2023 · SaddleUpSamuel

[Networking]DIY Homeserver - 4 month review

contact me at [email protected] link It has been about 4 months since I’ve set up my own NAS. Initially, I’ve had much trouble and issues with it, but after I’ve got used to things, it’s been a quite stable and enjoyable experiance. When starting out, I had doubts about the capabilities of my 2-core, 2-thread CPU. However, to my pleasant surprise, it has proven to be quite capable. Currently, I have 6-7 VMs and containers running 24/7, and I’ve established regular backups based on their respective loads. Despite the initial concerns, my setup has been handling the workload effectively. ...

June 16, 2023 · SaddleUpSamuel

[Unreal]**New Project Started**

contact me at [email protected] link Hey everyone! I’m excited to share with you that I’m currently working on a multiplayer third-person shooter game using Unreal Engine. The game is set around Governors Island in New York and I believe it’s going to be an absolute blast to play. Currently, the game is in its pre-alpha stage and I’m looking for more people to help me test it out. It’s my first time using Epic online services and I could use all the feedback I can get to make this game the best it can be. ...

April 5, 2023 · SaddleUpSamuel

[Godot]Starting development of TextHero

contact me at [email protected] link As the world continues to adjust to the new normal brought about by the COVID-19 pandemic, people are spending more time on their phones and less time playing PC or console games. With this in mind, I decided to start making a zero player game using the Godot Engine. Zero player games are games that don’t require any input from the player. The game plays itself, and the goal is simply to observe and enjoy. I chose this genre because it fits well with the current lifestyle of people who are always on the go. ...

February 25, 2023 · SaddleUpSamuel

[Unreal]AI steering behaviors

contact me at [email protected] link Buy me a coffee! https://ko-fi.com/thinkingdarusik 1. what are Steering Behaviors? AI Steering Behaviors are algorithms used to create autonomous agents in computer simulations, such as video games. They allow agents to navigate complex environments with realistic behavior. AI Steering Behaviors are based on the concept of “steering forces,” which are the forces that affect an agent’s movement. These forces include things like the agent’s velocity, acceleration, and the environment’s obstacles. ...

February 17, 2023 · SaddleUpSamuel

[Networking] Setting Up my Home Server

contact me at [email protected] link Recently, I’ve been busy working on setting up my home server. I had a old pc that my mother used to use, so I always wanted to turn it into something useful, like maybe running a game server on it when I make a multiplayer game. I’m actually planning to make one this year, so I might consider this as a first step or something. ...

January 31, 2023 · SaddleUpSamuel

[Unreal]NPC Dialogue Improvement using GPT Neo

contact me at [email protected] link I improved the last project I made where I put bloom ai into UE5 Though that project was finished, it had several problems. You might not have noticed due to my edits, there was actually a significantly long wait time. The game freezed while waiting, so I couldn’t do anything at that time. ...

November 22, 2022 · SaddleUpSamuel

[Unreal]NPC Dialogue generation using Bloom AI

contact me at [email protected] link Buy me a coffee! https://ko-fi.com/thinkingdarusik I finally did it! BigScience Bloom in Unreal! And also Python 3.10 in UE5! To achieve this, I decided to use Python, HuggingFace Transformers, and Bloom AI model to create an NPC that could understand and respond to user input. However, Unreal Engine 5 is based on C++, so using Python can be a bit tricky. Unreal Engine 5 does not natively support the latest version of Python, which meant that I had to make some changes in the source code to get everything working. ...

October 30, 2022 · SaddleUpSamuel

[AI] A story written by an Open source AI model

contact me at [email protected] link The following is a fully ai-generated story using Bloom. I haven’t touched anything. Just gave it a 1000 max new token limit. This is the first time I got an actual, full story, so enjoy! Once upon a time, the wonderful, beautiful girl who had been so dear to him was gone. And now she is dead. “It must be very hard for me. I have never felt as if my life were in danger, and yet it seems that there are no more people around us than before; and all of them seem like ghosts! But what do you think? Do not let your fears become too great or make things worse by making yourself feel unhappy again? I am afraid we will lose our friends forever. We shall live on this earth alone until death comes at last! And then when they die–when their bodies fade away from sight–and everything disappears…everything becomes darker….nothing can ever come back! ...

October 23, 2022 · Bloom, SaddleUpSamuel

[Unreal] Unreal Practice Project #2

contact me at [email protected] link I couldn’t find an inventory tutorial that quite fit my needs, so I built one from scratch. It took some time since I was also learning UE at the same time. But I managed to finish it. I think I’m now at the first peak of the dunning-kruger effect curve. After studying Gamemaker for some time, I learned that there is no end to learning an engine, so I’ll do my best to take small steps at a time. Right now, I’m satisfied with what I’ve made until now, so I’ll wrap it up and make a template out of it for future use. ...

October 2, 2022 · SaddleUpSamuel