[Unreal]Ballistics
contact me at [email protected] link Realistic shooters like Arma have set the gold standard when it comes to authentic gunplay, often incorporating real-life ballistics into their gameplay. It’s a fascinating challenge to attempt to bring this level of realism into your own game while ensuring minimal performance impact, especially in a multiplayer setting. During my research, I stumbled upon the intriguing approach used in Insurgency: Sandstorm, which blends hitscan and projectile spawning mechanics. However, despite numerous explanations of the system, there remained some ambiguity. Some sources suggested that projectiles spawned after a set time, while others claimed it was based on distance. ...