[Unreal]NPC Dialogue generation using Bloom AI

contact me at [email protected] link Buy me a coffee! https://ko-fi.com/thinkingdarusik I finally did it! BigScience Bloom in Unreal! And also Python 3.10 in UE5! To achieve this, I decided to use Python, HuggingFace Transformers, and Bloom AI model to create an NPC that could understand and respond to user input. However, Unreal Engine 5 is based on C++, so using Python can be a bit tricky. Unreal Engine 5 does not natively support the latest version of Python, which meant that I had to make some changes in the source code to get everything working. ...

October 30, 2022 · SaddleUpSamuel

[Unreal] Unreal Practice Project #2

contact me at [email protected] link I couldn’t find an inventory tutorial that quite fit my needs, so I built one from scratch. It took some time since I was also learning UE at the same time. But I managed to finish it. I think I’m now at the first peak of the dunning-kruger effect curve. After studying Gamemaker for some time, I learned that there is no end to learning an engine, so I’ll do my best to take small steps at a time. Right now, I’m satisfied with what I’ve made until now, so I’ll wrap it up and make a template out of it for future use. ...

October 2, 2022 · SaddleUpSamuel

[Unreal]Unreal Assertion Fix

contact me at [email protected] link Thanks to this thread: https://forums.unrealengine.com/t/ue5-dedicated-server-error-assertion-failed-index-index-none/516571/25 for helping me figure this out. This was recorded a while ago, I was just procrastinating on editing the video. I’ll have to do an update on the current progress of the main project. This is a fix for: Assertion failed: Index != INDEX_NONE [File:...\Public\Animation\AttributeTypes.h] [Line: 117] Missing operator for attribute, type IntegerAnimationAttribute was not registered previously ...

May 24, 2022 · SaddleUpSamuel

[Unreal] Unreal Practice Project #1

contact me at [email protected] link contact me at [email protected] link

April 30, 2022 · SaddleUpSamuel

[Gamemaker] In-game console commands asset for GMS 2.3+ released!

I released an asset today! It is meant to be used for setting up in-game cli commands(like in the preview image). But who knows what other uses it may have! You can find it here: link contact me at [email protected] link

April 13, 2022 · SaddleUpSamuel

[Godot] Ragdoll simulation

contact me at [email protected] link I’ve always wanted to make a 3d ragdoll. It’s always an exciting experience to create something in a game engine, especially when it involves physics simulations like ragdoll. It’s understandable that Godot needs some tweaks to make the workflow better. As an alpha version, Godot 4 is still undergoing development and improvements, so I’ll be keeping an eye on it’s progress. ...

November 21, 2021 · ThinkingDarusik

[Gamemaker]Just_fishing

contact me at [email protected] link link: https://thinkingdarusik.itch.io/just-fishing No competition, no pressure. Just relax and enjoy fishing on this lonely island! I forgot to record this one. I bought a scratchpad or whatever the drawing pad thing is called for this jam so I tried a different art style this time. I liked it, and my friends liked it, but the results were mediocre. contact me at [email protected] link

August 3, 2021 · SaddleUpSamuel

[Gamemaker] (fake)3D

contact me at [email protected] link Did you know you can make a fake 3d effect using a method known as ‘sprite stacking’? I’ve made a full game using this for the 37th GM48 jam: link

June 12, 2021 · ThinkingDarusik

[Gamemaker] NPC dialogue generation using gpt-3

contact me at [email protected] link Concept project of using OpenAI GPT-3 to generate NPC dialogue in simple games, made in Gamemaker studio 2.

January 11, 2021 · ThinkingDarusik

[Gamemaker] How to make the line of sight system

contact me at [email protected] link Here’s a little how-to video of making the line of sight system using gamemaker studio I showed you earlier.

November 8, 2020 · ThinkingDarusik